Midgaard · Haon Dor · Moria · the Shire · and nearly forty moreDikuMUD · Merc 2.1 · in three dimensions
For now Diku3D needs a keyboard and mouse, and more memory than a phone browser gives a page. Open diku3d.com on a computer to play.
alone, as a
W A S Dwalk · shift to runarrowstake the exit n / e / s / w · pg up, pg dn for up, downmouselook · click to attack · E to use, open, loot, drinktabthe room's prose in full — it folds once you have had time to read itenterthe command line — look, get all corpse, unlock gate …Z X / Ca caster's spells: choose / cast · a fighter's or thief's skills on Z X C H J LI B K · T Rinventory, trade, skills and training · take everything · rest? · F1every control, grouped — in the game, the same key closes it1 – 4 · F V M Gthe hour · stats, noclip, sound, force every lockF2save a screenshot · shift F2 keeps the HUD in it
world by Hans Henrik Stærfeldt, Katja Nyboe, Tom Madsen, Michael Seifert and Sebastian Hammer, 1990–91
Merc 2.1 by Furey, Hatchet and Kahn, 1 August 1993 — rooms, mobiles and objects read straight from the .are files